Firebird
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See also: How to Use Firebird (Tips and Tricks)
Description in Garage
When battles take place in close quarters, there is no better weapon than a firebird. This is a weapon of mass annihilation which can and will melt down any tank and its crew in no time. It is highly effective in confined spaces against slow moving tanks. Firebird is relatively slow when it comes to recharging but you can also shoot with a partially recharged gun.
Table of characteristics
- Damage (per tick) — Damage dealt to an enemy tank in one "tick" (tick is half a second).
- Reloading (ms) — Cool-down duration between consecutive shots.
- Min burning damage (tick) — Minimum extra damage dealt to an enemy tank per one "tick" that occurs due to heating of enemy's hull. At the moment of shooting, basic damage and burning damage are summed up (the more time you spend attacking an enemy, the higher the burning damage).
- Max burning damage (sec) — Maximum extra damage dealt to an enemy tank per one second that occurs due to heating of enemy's hull. At the moment of shooting, basic damage and burning damage are summed up (the more time you spend attacking an enemy, the higher the burning damage).
- Range of max damage (m) — Distance at which the turret deals its full damage. If the distance is greater than the max damage range, the damage constantly decreases till the minimum damage range.
- Range of min damage (m) — Distance at which the turret's damage stops decreasing. If the distance to the target is greater, damage will be dealt according to the "weak damage" parameter.
- Rotation speed (deg/sec) — Maximum speed the turret can turn at.
- Rotation acceleration (deg/sec²) — Acceleration of the turret getting to its maximum rotation speed.
Protection Paints
Prodigy | Roger | Marine | Urban | Nano | Winter |
---|---|---|---|---|---|
Storm | Jaguar | Swash | Atom | Taiga | Loam |
Spark | Mars | Inferno | Zeus | ||